The screen provides the plan. The family brings it to life.

Inspired by great teaching around the world.
Made exciting for every little mind.

Ruskandora gives you a plan for the day — a handful of activities you do together, with things you already have at home. Most of it happens away from the screen.

See how it works

For ages 2 3 4 5 6

Learn · Explore · Grow — Together

Why Ruskandora

This is not an app you hand to a child so you can get on with something else. Every activity assumes a grown-up is in the room, doing it too.

You take part

Each activity tells you exactly what to do and gives you words to say, so you are never left guessing.

Mostly off the screen

A cup of water, a leaf, some blocks, a bowl. The plan is on the screen; the learning happens on the kitchen table.

All your children at once

One activity, with a different part for each child by age — up to four children, from two to six.

No pressure to keep up

No streaks, no calendar, nothing lost by missing a day. Your day waits for you until you finish it.

Where the ideas come from

Ruskandora draws on thoughtful teaching approaches used in many parts of the world: learning through play, phonics and language, practical numeracy, real-world problem solving, scientific observation, independence, caring for shared spaces, persistence and cooperation. Not one country's system — good practice, wherever it comes from.

How it works

Three things happen, in this order, every time.

Gather what you need

Each day opens with one combined list — paper, a bowl, some blocks — so you collect everything once and are not interrupted later.

Do the activities together

Numbered instructions, a safety note where it matters, and example sentences you can actually say out loud.

Finish the day when you finish it

Mark activities done as you go. When the day is complete, the next one opens — whether that takes an afternoon or a fortnight.

For families with more than one child

The same activity, five different jobs. Here is Colour Laboratory, from Day 4, across the whole age range.

Age 2

Point to the colours and copy their names. Choose two, and mix them with you holding the brush too.

Age 3

Name the colours, choose two, and describe what changed after mixing.

Age 4

Predict what the new colour will be — before mixing anything.

Age 5

Change how much of one colour goes in, then compare the two shades.

Age 6

Design two mixtures deliberately, and explain why the results came out different.

Age 2 is its own thing

Two-year-olds do not get a watered-down version of the older activity. They get short parent-led moments built on pointing, naming, copying, sorting, counting to three, and carrying one safe object back to where it belongs.

About this demo

What you are about to try is the first public release: seven complete days, twenty-five activities, and every age band written out in full.

Nothing to sign up for

No account, no email, no password. Add your children and start.

Stays on your device

Names, ages and progress are kept in this browser only. Nothing is uploaded.

Works without a connection

Once the page has loaded, the whole demo runs without a network.

Parent accounts come later

Cross-device progress and days beyond the first seven arrive with the full release.

Who is learning today?

Add one or more children to personalise their adventure.

Demo information stays on this device. No account is created.